And while they still did scatter small and moderate updates around the massive updates, there was a shortage of significant updates after them compared to the prior release cadence.
Compare that to 2015 or 2016 and it will feel like the huge updates did not leave time for smaller upgrades, much like the OSRS gold Expansion version of enormous updates every few months with little in between.Therefore it wasn't due to a lack of developers since they produced more upgrades with fewer Devs.
It had been the change to making larger releases rather than spreading them over time. By way of example, Kebos might have been divided with Farming Guild, Brimstone/Konar, Aerial Fishing, the Quests, and the Diaries all being independent updates over months instead of one massive update, but they opted to pack it all together even though that meant their were not many devs made to move stuff around it.
Then there is the issues of floor textures, where they are being extremely lazy with it. Varrock is currently cut in half, where the north half is the Cheap Runescape gold contemporary art style floor texture, and the south half is RSHD style. This happens in many other areas and just looks really idle.
You think they'd recall their lesson after the first exploit, where players only got infinite exp and exp bonuses. The next exploit for money was just as simple and untested since the first one, from what I knew.The Yak Track jobs that basically force bonds usually end up being construction.