I don't know how many are especially OSRS gold because a great deal of mods work for the organization and are shared between all projects. Either way, I do not believe giving RS3 fewer mods would help the match any because they do want more employees in areas like artwork than OSRS, and the last thing RS3 wants is fewer upgrades.
Frankly, I believe we do not desire more devs. At least not just a sudden doubling from the dev team size. I don't want half-rinsed content only for the sake of it, and I also don't desire genuinely bad ideas which are thrown in because somebody had a notion that doesn't match our game.
Sins of the Father I believe was the sole significant content inclusion. In addition, it felt great and, although the balancing rate of Nightmare may be suspect, at least the whole content package fits into the match in a really pleasing way.
I'm happy we have a fantastic enough mix right now of experienced devs and beginners. This means we've got the brakes pumped FAST on some really lame dev ideas such as the boss slayer master and Watertodt version 1.0. Those could reasonable thoughts in certain future iterations, but with too many new devs is definitely not a fantastic thing in the beginning.
They definitely need more individuals that are able to buy runescape mobile gold work on the engine,"engine work" shouldn't be a limit. Aside from that yeah the level of content layout has been quite good so we don't need to destroy that by having a lot of devs feel like they must be releasing something.